Monday, 21 March 2016

Final rough cut hand in

This is the final cut after the rest of the team added there remaining shot of which some were improved versions of stuff in the first draft:


Thursday, 17 March 2016

Rough cut so far

Here are all the clips I have edited over the animatic for the rough cut draft. They are a mixture of all the teams animation and there are still some gaps need to filled:


Sequence 4 animating

A lot of sequence 4's work relied on After Effects work for the first person shot and the movement of the automatic doors and bus. I did these shots first so I could then start fleshing out the animation:




For the first person scene I simply enlarged the layout below slowly whilst making it shake to imitate Bill behind the shot running:



Here are all the shots put together for sequence 4, with all the layout added unlike the key-frame version:


Animation in Sequence 5

For this part I simply fleshed out the keys I had already created originally. Scene 2 did change because now the door is already closed from scene 1:

Scene 2

Scene 4

Scene 5

All the final clips put together for sequence 5:

Sequence 5: After effects door

After the editing, I moved on to sequence 5, skipping 4 as I wanted to start trying out animating the house front door in After Effects, the set up was quite simple:

Wilde's original layout:

Layout with a couple of my additions added:

After using 3D effects in After Effects, I was able to create what seems to the camera a 3D door, even though it is actually just two planes stuck to one another, here is the first draft:


In the second draft I decided to make Bill close the door too and I fleshed out the animation a bit more:


Editing: Demon transformation and colouring

On Amy's shot of Bill's face transforming, I decided to try out the skin transformation technique, using the polygon tool:

Amy's original footage:

I added a dark gradient for the background, and frame by frame used the polygon tool to add a jagged black shape slowly crawling up the face of Bill:



The finished animation:

I also added some colouring into certain shots from Amy where it was important:



Here are all the altered scenes put together in scene order. Some required more work than others. Some just required a little lighting or colouring to fit into the scene:





Editing: Adding in Amy's scenes

Amy had animated a lot of scenes for the final sequence, but none had the layouts included and a few weren't timed. So I tasked myself with sewing together Wilde's backgrounds with Amy's animations, then timing some through Photoshop. I then added the scenes to Premiere to add to the rough cut draft:

Wilde's layout:

Amy's animation:

The two put together:

I did this for all the other scenes Amy (to that date) made for sequence six, timing them out in order in Premiere to make up parts of final sequence.

Sequence 3 improved animation

Now on a more finalized draft of sequence 3, I included the layouts and turned up the opacity on the brush to make a more defined line. This time I in-betweened the frames a lot more and tried to add more character into the movement. I only did my half of sequence 3 like the first time but also included the shot of the boss grinning sadistically at Bill:

Bill getting anxious as he hears the boss's footsteps:

The boss grins at Bill ready to deliver more paperwork:

At first when animating the first scene I didn't add the typing fingers animation as I could add them in later:

The boss's face animation:


The final cut with the typing fingers added:

Wednesday, 9 March 2016

Full sequence 2 and all keyed scenes

Here is the sequence 2 fully keyed including Jeng's scene in the middle:


And here are all the scenes I've keyed put together in chronological order:




Sequence 2: The co-workers

The co-workers are in 3 scenes in sequence 2:

Pushing bill in the queue


 Throwing a paper ball at Bill's food

Laughing at Bill

The throwing animation was quite difficult and required a couple of tries but eventually I made it realistic:

Key draft for scene 1:

Key draft for scene 5:

Key draft for scene 7 (one loop):



Sequence 2 close-ups

I started with the easy close-up shots for sequence 2:

Bill looking down at food:



Bill sighing at his shirt stain:


Keyframing in Sequence 5

 Sequence 5 was quite a difficult scene to key at times, and its the first scene to incorporate the toddler. Its important this scene is quite calm and slow paced as its almost the calm before the storm:





Final key draft:

Technical difficulties in Sequence 5

 In Sequence 5, Bill walks into his home, greets his child vaguely and then waddles up the stairs. The first shot was hard to do as we needed to find a way to make the door open out to the camera. For the key test I did it in rough, but come the final I'll make it open in After Effects using the 3D features:




In the next shot, the scenery had to be changed by Wilde as Bill would not have enough space to get around stairs. Its a subtle change but you can see the difference:

Old shot:

New shot:

Keys for Sequence 4

In sequence 4, Bill leaves the office building. Outside he sees the bus, runs towards it and the bus drives off, leaving him sad in the rain. I needed a couple of Wilde's backgrounds though one was not yet finished so I made a rough draft:

Wilde's layout after I inserted Marcio's bus prop:

Wilde's layout as Bill dashs towards the bus:

My rough layout of the city street:

Bill waiting for the doors to slide:

Bill coughing in the smoke, no layout required:

The 'bill sighing' clip was layered on top of the layout in After Effects:

Final key draft:




The sequence list

The sequence list shows in some ways the length of each sequence. Sequence 6 has the most scenes, and is the longest even though a lot of scenes in 6 are close ups that are up for no longer than a second:



Starting to key

When we started animating I was assigned to start sequence 3. Although the final layout hadn't been made yet I made a temporary one. I made jpeg keys in Photoshop and then timed them out in Premiere Pro:




The key draft:

Head turnarounds

Turnarounds had to be made before the animating could start. So I made head turnarounds for bill, the co-worker and the toddler. The boss was left out as his face is only encountered in 2 small shots:


Bill:


Co worker:


Toddler: